Wednesday, February 25, 2009

Tom Clancy's Rainbow Six: Vegas 2

Rainbow Six Vegas 2 (RSV2) is the seventh installment in the Rainbow Six series (nineteenth including expansions). It is a Canadian/American tactical first person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed.[6][7][8] The Microsoft Windows version, however, was delayed until April 15, 2008.[2] It was released in Japan on April 24, 2008 for the Xbox 360[9] and on May 29, 2008 for the PlayStation 3.[10]
A world-exclusive first-look of the game appeared in the January edition of the Official Xbox Magazine. One of the biggest announcements is that Logan Keller, the lead character from the previous game, has been removed in favor of having the player create his own character to play through the campaign. The player instead assumes the role of "Bishop", a member of the Rainbow squad with a great deal more experience and who is more deeply involved in the story.
The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.[11][12] In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2's new protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. You can also give commands to your AI teammates using your Xbox 360 headset.

Medal of Honor: Airborne

Medal of Honor: Airborne is a World War II first-person shooter computer game and the 11th installment of the Medal of Honor series. It was developed by EA Los Angeles and was released worldwide on the PC and Xbox 360 in early September 2007. A PS2 and Wii version was set to be released but was cancelled in 2007.[1] A PlayStation 3 version was released late November 2007.[2] The game takes place in the European theater of World War II, and is the first in the series to focus on paratrooper activities.[3]
In the single-player mode, the player takes on the role of PFC Boyd Travers, a fictional paratrooper in the US 82nd Airborne Division.[4] Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines, and success requiring completion of given objectives. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers.
The game uses a heavily-modified Unreal Engine 3.[5] Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out, such as Allied Assault.[6

Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars is a real-time strategy video game developed and published by Electronic Arts for the Windows, Mac OS X and Xbox 360 platforms, and was released internationally in March 2007[2]. The direct sequel to the 1999 RTS title Command & Conquer: Tiberian Sun by Westwood Studios, a now defunct company that was taken over and liquidated by EA in 2003, Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, once again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a new extraterrestrial faction known as the Scrin. A first expansion pack to Tiberium Wars, titled Command & Conquer 3: Kane's Wrath, was released on March 24, 2008.
Tiberium Wars takes place in the year 2047, at the advent of and during the "Third Tiberium War" when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative, abruptly ending 17 years of silence and crippling GDI forces everywhere. With the odds tipped in the Brotherhood's favor this time, GDI field commanders rally their troops and begin to combat Nod's second re-emergence, trying to restore lost hope.

Frontlines Fuel of War

Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25th, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942). Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24th, 2008,[7] seemingly as a result of problems with developing for the PS3[8], issues that had been referenced in interviews prior to the PS3 version's cancellation.[9] Frontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA), It is not bot compatible. A multiplayer demo of the game was released for the Xbox 360 on February 11, 2008.[10
Frontlines: Fuel of War is set in a dystopian 2024 in the midst of a global energy crisis. As supplies of oil and natural gas wane, diplomatic relationships between the East and West are strained, causing new alliances to be formed. The two major alliances in the Frontlines era are the Western Coalition, consisting of the United States and the European Union, and the Red Star Alliance, made up of the Russian Federation and the People's Republic of China. The Red Star Alliance launches a surprise attack on the Western Coalition in retaliation to proof of the Western Coalition supporting a Coup d'état in an oil rich Red Star country. As the last oil fields start to go dry, the countries move to secure what resources are left, leading to several small outbreaks that turn quickly into full scale war. The game also contains some political commentary on how much wars cost in terms of fuel; No matter who wins they will already be on the losing side.

Need for Speed Carbon

Need for Speed: Carbon, also known as NFS Carbon or NFSC is an Electronic Arts video game belonging to the Need for Speed series. It is the tenth installment, preceded by Need for Speed: Most Wanted and succeeded by Need for Speed: ProStreet.
The PlayStation Portable, Nintendo DS, and Game Boy Advance versions of the game are called Need For Speed Carbon: Own the City, and is set in a fictional city named Coast City with a significantly different storyline. This version features different AI abilities[3] and also features the Audi TT and the Chevrolet Cobalt SS.Need for Speed: Carbon was first shown in EA's montage at Nintendo's E³ 2006 conference and booth and was the cover story in the Game Informer magazine issue of July 2006. Carbon is the first in the Need for Speed series to be released for all seventh generation consoles. Carbon features some of cars of its predecessors; namely Need for Speed: Underground 2 and Need for Speed: Most Wanted, but also incorporates many new additions including the Audi Le Mans quattro, the Chrysler 300C SRT 8, Chevrolet's Chevelle SS and the Toyota MR2 Spyder. Carbon features the Canadian actress and model Emmanuelle Vaugier as Nikki, the player's main source of help and ally in the Career storyline. The game is now available for use with Mac OS X. [4] Need for Speed: Carbon debuted at number one on the UK All Format Gaming Chart on its first week of release, beating Konami's Pro Evolution Soccer.[5]

Counter-Strike

Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox. Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force. The latest incarnation of the game, Counter-Strike: Source, is based on the Source engine developed for Half-Life 2.
The game is almost entirely based on the dynamically streamlined multiplayer experience activated via Steam, and is currently the most played Half-Life modification in terms of players, according to GameSpy.[2]
Counter-Strike was developed first as a Half-Life modification. Therefore named "Half-Life: Counter-Strike." The original version was a 3rd-party Half-Life modification, but since then it has grown into a commercial mod and later advertised as a separate game in itself. It still uses and runs on the Half-Life game engine and is based on its unchanged structure.[3]



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